First Workshop on Player Analytics

Second Workshop on Player Modeling

Welcome to the homepage of the First Workshop on Player Analytics, to be held in conjunction with the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2016).

We are happy to announce that we have decided to merge the Workshop on Player Modelling with the Workshop on Game Analytics, creating the First Workshop on Player Analytics!

This is the new main page for the merged workshop, but the previous page for the Game Analytics workshop remains live here.

Player Modelling and Game Analytics have always been a core research topic within the game Computational and Artificial Intelligence (CI/AI) research field. The primary focus of this workshop is on the use of CI/AI for understanding players, their actions, decisions, plans, intentions, and their cognitive, behavioural as well as affective manifestations. CI/AI can also be used for capturing, modelling and optimising the player's experience during gameplay. We argue that the ultimate direct and indirect use of player models is to assess and enhance player experience. On this basis, this workshop attempts to encourage a dialog among researchers in the AI, human-computer interaction, game design, cognitive modelling, affective computing and psychology disciplines who investigate dissimilar methodologies for improving user (player) experiences.

Accepted Papers

Travis Angevine and Foaad Khosmood
MimicA: A Framework for Self-Learning Companion AI Behavior

Justus Robertson and R. Michael Young
Presenting Believable Choices

Adam Alsen, Julian Runge, Anders Drachen and Daniel Klapper
Play With Me? Understanding and Measuring the Social Aspect of Casual Gaming

Zachary Burns, Isaac Roseboom and Nicholas Ross
The Sensitivity of Retention to In-Game Advertisements: An Exploratory Analysis

Hanting Xie, Sam Devlin and Daniel Kudenko
Predicting Disengagement in Free-to-Play Games with Highly Biased Data

Workshop Schedule
(detailed schedule still subject to change)

Time and place:
09:45 - 17:00
9th of October, 2016
Room "Embassy C" (main level)
Embassy Suites by Hilton San Francisco Airport, California

TimePresentersTitle
09:45 - 10:00OrganizersWelcome and introduction
10:00 - 10:25Christoffer HolmgårdPlayer Analytics and Ethics
10:30 - 11:00-BREAK
11:00 - 11:25Travis Angevine and Foaad KhosmoodMimicA: A Framework for Self-Learning Companion AI Behavior
11:30 - 11:55Justus Robertson and R. Michael YoungPresenting Believable Choices
12:00 - 13:30-LUNCH
13:30 - 13:55Adam Alsen, Julian Runge, Anders Drachen and Daniel KlapperPlay With Me? Understanding and Measuring the Social Aspect of Casual Gaming
14:00 - 14:25Rafet SifaTensor Factorization for Spatio-temporal Feature Learning in Games
14:30 - 14:55Zachary Burns, Isaac Roseboom and Nicholas RossThe Sensitivity of Retention to In-Game Advertisements: An Exploratory Analysis
15:00 - 15:25Hanting Xie, Sam Devlin and Daniel KudenkoPredicting Disengagement in Free-to-Play games with Highly Biased Data
15:30 - 16:00-BREAK
16:00 - 16:25Julian RungePeople Play, People Talk - Organic Downloads and Word-of-Mouth in Mobile Games
16:30 - 17:00(all)Roundtable on Player Analytics: Game Adaptation - Challenges and Opportunities (brief kick-off talk by Julian)
18:00(all)Workshop dinner, reservation at Na Na's Kitchen for 18:30

Call for papers

We welcome submissions as either full papers describing novel research (6 pages) or short papers describing work in progress (4 pages). Research areas relevant to player modelling include, but are not limited to, the following:

  • Offline or online player modelling.
  • Empirical models of player experience.
  • Psychological and cognitive models of player experience.
  • Quantitative and qualitative assessment of player experience.
  • Capturing and recognising player experience and affect.
  • Use of player experience models to enhance player experience.
  • Game-specific and generalised models of player experience.
  • Theoretical understanding and implications of player modelling.
  • Discussion of different modalities of player modelling.
  • Datasets for player modelling.
  • Methodologies for measuring and evaluating player experience.
  • Content adaptation and personalisation based on player models.

Important dates (EXTENDED):

  • Deadline for paper submissions: 20 July 2016, 3 August 2016
  • Notification for accepted papers: 27 July 2016, 10 August 2016
  • Deadline for camera-ready papers: 31 July 2016, 17 August 2016
  • Workshop date: 8 or 9 October 2016 (date TBD)
  • Workshop location: Embassy Suites by Hilton San Francisco Airport, California (travel information and registration available at the AIIDE 2016 website)

Submission

We welcome submissions as either full papers describing novel research (6 pages) or short papers describing work in progress (4 pages) plus extra one page for references. All papers should adhere to AAAI formatting. The workshop follows a single-blind review process. Papers should be submitted through EasyChair (Submit here).

Program Committee

Sander Bakkes, University of Amsterdam
Alessandro Canossa, Northeastern University
Anders Drachen, Aalborg University
Jeremy Gow, Goldsmiths, University of London
Kostas Karpouzis, National Technical University of Athens
Alexander Zook, Blizzard Entertainment
Mike Preuss, TU Dortmund University
Julian Togelius, New York University
Aaron Isaksen, New York University
Mohamed Abou-Zleikha, Aalborg University
Chong-U Lim, improbable.io
Adam Alsen, Wooga
David Auslander, TabTale
Sharon Biggar, Socialpoint
Edward Castronova, Indiana University
André Cohen, Gondola.io
Vince Darley, King
William Grosso, Scientific Revenue
Fabian Hadiji, Goedle.io
Michael Hitchens, Macquarie University
Kristian Kersting, TU Dortmund
Christian Bauckhage, Fraunhofer IAIS
Isaac Knowles, Indiana University
Johanna Pirker, Graz University of Technology
Guenter Wallner, University of Applied Arts Vienna

Organizers

Contact us

Noor Noor Shaker, Center of Cultures and Games, IT University of Copenhagen, Denmark.
 
Christoffer Christoffer Holmgård, Game Innovation Lab, New York University, United States of America
Georgios Georgios Yannakakis, Institute of Digital Games, University of Malta.
 
Pieter Pieter Spronck, Center for Cognition and Communication (TiCC), Tilburg University, The Netherlands.
Nick Nick Ross, University of San Francisco, United States of America
Julian Julian Runge, Wooga and Humboldt University Berlin, Germany
Rafet Rafet Sifa, Frauenhofer IAIS, Germany
Anders Anders Drachen, Aalborg University & The Pagonis Network, Denmark