Welcome to the homepage of the First Workshop on Player Analytics, to be held in conjunction with the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2016).
We are happy to announce that we have decided to merge the Workshop on Player Modelling with the Workshop on Game Analytics, creating the First Workshop on Player Analytics!
This is the new main page for the merged workshop, but the previous page for the Game Analytics workshop remains live here.
Player Modelling and Game Analytics have always been a core research topic within the game Computational and Artificial Intelligence (CI/AI) research field. The primary focus of this workshop is on the use of CI/AI for understanding players, their actions, decisions, plans, intentions, and their cognitive, behavioural as well as affective manifestations. CI/AI can also be used for capturing, modelling and optimising the player's experience during gameplay. We argue that the ultimate direct and indirect use of player models is to assess and enhance player experience. On this basis, this workshop attempts to encourage a dialog among researchers in the AI, human-computer interaction, game design, cognitive modelling, affective computing and psychology disciplines who investigate dissimilar methodologies for improving user (player) experiences.
We welcome submissions as either full papers describing novel research (6 pages) or short papers describing work in progress (4 pages). Research areas relevant to player modelling include, but are not limited to, the following:
We welcome submissions as either full papers describing novel research (6 pages) or short papers describing work in progress (4 pages) plus extra one page for references. All papers should adhere to AAAI formatting. The workshop follows a single-blind review process. Papers should be submitted through EasyChair (Submit here).
Detailed schedule to follow.
Time and place:
9th of October, 2016, Embassy Suites by Hilton San Francisco Airport, California
|Noor Shaker, Center of Cultures and Games, IT University of Copenhagen, Denmark.
|Christoffer Holmgård, Game Innovation Lab, New York University, United States of America|
|Georgios Yannakakis, Institute of Digital Games, University of Malta.
|Pieter Spronck, Center for Cognition and Communication (TiCC), Tilburg University, The Netherlands.|
|Nick Ross, University of San Francisco, United States of America|
|Julian Runge, Wooga and Humboldt University Berlin, Germany|
|Rafet Sifa, Frauenhofer IAIS, Germany|
|Anders Drachen, Aalborg University & The Pagonis Network, Denmark|